A wander is not a slog, it is ‘a metaphor for design’. It is an improvisation dictated by sets of constraints and filled with impromptu choices. It is a game we play in the landscape.

Impromptu choices dictated by the terrain: I walked on damp leaves rather than muddy paths; away from the humming sound of traffic; under the remains of the forest canopy to avoid being drenched on a rainy day…
A walk perhaps more suited to the summer, but those are the constraints of design.

On a dry, sunny afternoon there would have been many places to ‘sit down, get out [my] picnic, eat and drink’, but the trees were busy drinking and the ground was drenched. I had to settle for my lunch on the train ride home.
I did eventually ‘arrive’ at Connaught Water, though certainly not by design.
It wasn’t ‘[w]onderful’, but it was the spot. Hadn’t I intended to get there all along?